Можно ли играть картами таро
Содержание статьи
Игра с картами Таро. Правила игры Таро.
Карты Таро, помимо гадания, можно использовать и как обычную игровую колоду; будет не лишним представить основные способы и правила игры с картами Таро. В игру Таро могут играть двое или трое человек.
Полная колода Таро из 78 карт тасуется и снимается обычным способом. Сдатчик раздает ее в 3 руки по пять карт за один раз, после чего кладет оставшиеся три карты справа от самого себя. Таким вот образом всего получаются 3 руки по 25 карт каждая, а также 3 лишние карты. Игроки раскладывают карты в руках по мастям, а сдатчик сбрасывает три наиболее бесполезные карты из своей руки и заменяет их на три вышеупомянутые карты.
Всего в игре с картами Таро участвуют 100 очков, которые можно отмечать для удобста на доске для криббиджа, на бумаге или при помощи обычной карты-маркера из игры безик.
До того, как руки разыграны, очки подсчитываются следующим образом:
- не все 22 козыря имеют одинаковую цену;
- 21, 20, 19, 18, 17 — ониназываются Пятью Старшими Козырями;
- 1, 2, 3, 4, 5 — ониназываются Пятью Младшими Козырями.
Тот, у кого в руке есть три Старших или три Младших Козыря, получает за это 5 очков; 10 очков, если четыре; и 15 очков, если все пять. Если у самого игрока есть любые десять козырей в руке, за них он получает 10 очков, за любые тринадцать козырей — 15 очков. Не имеет значения, если уже подсчитанные Старшие или Младшие Козыри входят в эти десять или тринадцать карт; все подсчеты очков проводятся независимо друг от друга. Более того, чтобы записать очки за любые карты необходимо показать их оппоненту во время подсчета; это правило игры с картами Таро сохраняется в силе всегда. Тот, кто не является сдатчиком, считает и ходит первым. Если играют три человека, то начинает игрок по левую руку от сдатчика.
Семь карт носят характерные для Таро имена Козырей; среди них: Мир, 21; Шут или Глупец, 0; Фокусник или так же Маг, 1; Король Скипетров; Король Кубков; и Король Пентаклей.
Если у какого-та игрока есть любые два таких Козыря Таро, он может спросить с оппонента третий; если последний не сможет ответить, показав третий Козырь карт Таро, то первый зарабатывает 5 очков; но вот если у последнего есть третий Козырь, то он обязательно должен быть отдан спрашивающему, который после этого не считает, а отдает ему одну карту меньшей стоимости в обмен. За каждые три Козаря Таро, которые действительно побывали в его руке, игрок получает 15 очков.
Последовательности козырей или карт Таро одной масти считаются; за каждые четыре карты в последовательности — 5 очков; за каждые семь карт равно — 10 очков; за каждые 10 карт равно — 15 очков. Все карты Таро, формирующие такие последовательности, необходимо показывать оппонентам.
0, Дурак — это низшая карта колоды в руке; не может брать ни одну карту ни одной масти и может отвечать на карту любой масти. Вот например, если противник ходит Королем, и у вас в руке есть только Королева той же масти, но у вас также есть и 0, то вы можете отвечать им вместо Королевы, и таким образом сохранить ее. Тот, кто снимает карту Короля, получает за это 5 очков. В каждой масти Король старший, затем идет Королева, Рыцарь, Паж, Десятка, Девятка ну и так же далее до Туза, который в свою оченедь является самой младшей картой и может брать только 0. Козыри считаются от 21, самого старшего, до 1, самого младшего. Вы должны соблюдать масть карт, если это возможно, в противном случае можно бить козырем. Каждую взятку следует хранить отдельно для будущего подсчета. Разумеется, игроку следует уделить основное внимание тому, чтобы сохранить свои важные карты Таро и забрать таковые у противника. Игрок, берущий взятку, ходит следующим. Когда все карты в руках разыграны, взятки обоих сторон подсчитываются следующим образом:
За каждую взятку, в которой есть Козырь, 5 очков (0 считается для изначального обладателя карты, а Маг, 1, считается для игрока, который забирает его). За каждую взятку с Королевой, 4 очка; с Рыцарем, 3 очка; с Пажом, 2 очка; за любую другую взятку, 1 очко.
В конце каждой раздачи карт очки, набранные каждым игроком, складываются по отдельности, затем меньшее количество вычитается из большего, и только оставшиеся очки более удачливого игрока записываются. Так происходит с каждой раздачей, и игрок, который, таким образом, первый достигает 100 очков (или превышает это число в последней раздаче) побеждает в этой игре Таро.
Для удобства моих читателей я привожу таблицу получения очков:
За карты в руке | Очки |
---|---|
За любые 3 Старших Козыря в руке | = 5 |
За любые 4 Старших Козыря в руке | = 10 |
За любые 5 Старших Козыря в руке | = 15 |
За любые 3 Младших Козыря в руке | = 5 |
За любые 4 Младших Козыря в руке | = 10 |
За любые 5 Младших Козырей в руке | = 15 |
За любые 10 Козырей в руке | = 10 |
За любые 13 Козырей в руке | = 15 |
За любые 2 Козыря Таро, на которые не ответили | = 5 |
За любые 3 Козыря Таро в руке | = 15 |
За любую Последовательность 4 карт | = 5 |
За любую Последовательность 7 карт | = 10 |
За любую Последовательность 10 карт | = 15 |
За розыгрыш | Очки |
За снятие Короля | = 5 |
За каждую взятку, включающую Козыря Таро | = 5 |
За каждую взятку, включающую Королеву | = 4 |
За каждую взятку, включающую Рыцаря | = 3 |
За каждую взятку, включающую Пажа | = 2 |
= 1 |
Если состязаются три игрока, третий игрок, разумеется, вносит в игру Таро новый фактор. В этом случае, когда трое игроков сравнивают свои очки за одну раздачу, записывает очки только тот, кто набрал максимальное количество очков, и только количество очков, на которое набранные им очки превосходят набранные вторым игроком. Остальные игроки вообще не записывают очки.
Источник
Можно ли играть картами Таро или только гадать по ним?
Можно ли играть в карточные игры картами Таро или они предназначены исключительно для гаданий? Тосенька [5.1K] 2 месяца назад Карты Таро используются чаще всего для гадания,но и играть ими можно как обычными картами. Хочу рассказать случай,когда в компании,молодой человек хотел всем доказать,что играет лучше других и почти не проигрывает.Игральных карт не оказалось, но у хозяйки для гадания была колода Таро. После длительных уговоров,карты оказалась в руках игроков. И что бы вы думали? Этот мужчина не разу не выиграл.Это было странно и необычно. На мой взгляд,играть в карты Таро не совсем просто,можно сказать,даже тяжело,от них исходит какая-то особая сила. Карты Таро,предназначенные для гадания обладают довольно сильной энергетикой и магической силой и относиться к ним надо с уважением, лучше ими не играть. Для игры приобрести обычные карты. автор вопроса выбрал этот ответ лучшим 15belok [30.6K] 2 месяца назад Технически — на Младших Арканах играть вполне можно. В сущности это та же полная колода, с двоек до тузов, только своеобразно нарисованная и масти выглядят несколько иначе. И «персонажей» не три вида (короли, дамы, валеты), а четыре — вместо валетов рыцари и пажи, для карточной игры кого-то из них придется из колоды убрать. На Старших Арканах играть нельзя — если только не выдумать какую-нибудь свою игру. Там нет мастей и достоинств карт, а есть образы (Маг, Шут, Император, Смерть, Колесница, Суд и т.д.) Практически — даже на Младших играть неудобно, они большие и визуально слишком непривычные, проще купить традиционную колоду. iren [113K] 2 месяца назад Если бы вы увидели колоду Таро, то сразу отбросили бы мысль играть, карты для этого не предназначены. Во-первых, настоящее Таро очень большого размера, во-вторых почти все колоды авторские, например Марсельское Таро, колода Логинова, итп. Это значит, автор создал когда-то оригинал, а дальше его копируют, рисунки занимают всю поверхность карты, переворачивать карту-значит видеть рисунок вниз головой, ибо значение каждой карты двояко: прямо и перевернуто. Devochka [14.1K] более месяца назад Если постараться, то конечно можно. Нужно использовать лишь Младшие Арканы. Но это будет сложно. Все-таки на картах совершенно другие изображения, другие масти. Но, если уж совсем приспичило, то можно. Хотя лучше их использовать по их прямому назначению, а для игр использовать игральные. Они и дешевле обойдутся. Знаете ответ? |
Источник
Tarot card games
This article is a family of trick taking card games. For other uses, see Tarot (disambiguation).
The Trull, the highest-valued trumps in Central European Tarock games
Hungarian esmen playing tarokk in 1895, the preferred card game of the pre-communist era.[1]
Tarot games are card games played with tarot decks, that is, decks with numbered permanent trumps parallel to the suit cards. The games and decks which English-speakers call by the French name Tarot are called Tarocchi in the original Italian, Tarock in German and various similar words in other languages. The basic rules first appeared in the manuscript of Martiano da Tortona, written before 1425.[2] The games are known in many variations, mostly cultural and regional.
Tarot games originated in Italy, and spread to most parts of Europe, notable exceptions being the British Isles, the Iberian peninsula, and the Balkans.[3] They are played with decks having four ordinary suits, and one additional, longer suit of tarots, which are always trumps. They are characterised by the rule that a player who cannot follow to a trick with a card of the suit led must play a trump to the trick if possible.[4] Tarot games may have duced the concept of trumps to card games. More recent tarot games borrowed features from other games like bidding from Ombre and winning the last trick with the lowest trump from Trappola.
Tarot decks did not precede decks having four suits of the same length,[5] and they were invented not for occult purposes but purely for gaming.[6] In 1781, Court de Gébelin an essay associating the cards with ancient wisdom, the earliest record of this idea, subsequently debunked by Dummett.[7] As a result, tarot cards have since been used for cartomancy and divination as well as gaming, although nowadays fortune-tellers tend to use specially-developed tarot decks rather than those used for games.
Tarot games are increasingly popular in Europe, especially in France where French Tarot is the second most popular card game after Belote. In Austria, Tarock games, especially Königrufen, have become widespread and there are several major national and international tournaments each year. Italy, the home of Tarot, remains a stronghold, and games of the Tarot family are also played in Denmark, Hungary, Slovenia, south Germany, south Poland and Switzerland.
The cards of the special suit in these games are variously called tarocks, tarocs, taroks, tarocchi or tarots.
Classification[edit]
Dummett classified Tarot games into three distinct types:
- Type I — in which there are other trumps with a scoring value greater than one point in addition to the Fool, the XXI and the I. These are only found in Italy.
- Type II — in which there are 3 high-value trumps, but the Fool is used as an ‘excuse’.
- Type III — in which there are also 3 high-value trumps, but the Fool is the top trump.
Type I — the Tarocchi group[edit]
Tarocchi (Italian, singular Tarocco), and similar names in other languages, is a specific form of playing card deck used for different trick-taking games. An earlier name of the game Trionfi is first recorded in the diary of Giusto Giusti in September 1440[10] (in other early documents also ludus triumphorum or similar[11]). The name Tarochi was first used in Ferrara June 1505, the name Taraux appeared in Avignon in December of the same year.[12] The names Tarocco, Tarocchi and Tarot developed in later s beside different writing forms. The poet Francesco Berni still mocked on this word in his Capitolo del Gioco della Primiera written in 1526.[13] The name Trionfi developed later as a general term for trick-taking games (Triomphe in French, Trumpfen in German and Trump in English), although it has almost completely disappeared in its original as deck name.[citation needed] Other different games claimed the name without any use of Tarocchi cards. The first basic rules for the game of Tarocco appear in the manuscript of Martiano da Tortona, the next are known from the year 1637.[14]
Excluding Piedmontese tarocchi, which is more closely to French tarot, Italian tarocchi are all of Type I, i.e. they have trumps other than the I and XXI that are worth more than one card point. Winning the final trick (ultimo) awards a set number of points. Sicilian tarocchi is played in only four towns with 63 cards from the Tarocco Siciliano deck. Tarocchini is confined to Bologna and uses the 62 card Tarocco Bolognese deck. These games have four face cards in each suit but dropped some of their pip cards early in their history. Both decks include 21 trumps and The Fool, a suitless card that excuses the player from following suit.
Type II — the Tarot group[edit]
French tarot being played.
The French adopted tarot games after their occupation of Milan in the late 15th century. French tarot, known locally as Jeu de Tarot, is one which uses the full 78-card Tarot deck. Originally played with the Italian-suited Tarot de Marseille, the game is now played with the French-suited Tarot Nouveau. The Tarot Nouveau, of Frankfurt origin, has trumps which depict scenes of traditional activities; this differs from the Renaissance allegorical motifs found in Italian-suited Tarot decks such as the Tarot de Marseille, Tarocco Piemontese, the Tarocco Bolognese, or even the Rider-Waite well known in cartomancy. Jeu de Tarot is now the most popular card game in France after Belote and many tournaments are held by the Fédération Française de Tarot.
A Tarot Nouveau deck consists of 56 cards of four suits and 22 emblematic cards called atouts (trumps). Each suit consists of fourteen cards: ten pip cards, and four face cards: the Roi (King), Dame (Queen), Cavalier (Knight), and Valet (Jack). Of the atouts, 21 are numbered from 1 to 21, and a non-numbered card called «Fou» («Fool», also called «Mat» or «L’Excuse» in play) which «excuses» the player from following suit. Of the atouts, only the Fool and trumps 1 and 21 are considered to be «counting» cards because they are worth more than 1 point. Winning the last trick awards bonuses only if it is won with the lowest trump.
Tarot games from Piedmont, the Italian region bordering France, are more similar to French tarot than other Italian games. These games use the 78-card Tarocco Piemontese deck which was derived from the Tarot de Marseille. The most common Piedmontese tarot games are Scarto, Mitigati, Chiamare il Re, and Partita which can be found in Pinerolo and Turin.[3]Troccas, a Swiss tarot game, is also and is played with the 78-card Swiss 1JJ Tarot, another derivative of the Tarot de Marseille. Danish Grosstarok, which focuses on winning the final trick, also uses the Tarot Nouveau.
Type III — the Tarock group[edit]
Tarock games, Dummett’s Type III, differ from other forms in the of the Fool which is now simply the highest trump.[15] Games of this include Cego, Zwanzigerrufen and Königrufen.[3] These games use the 54 card French suited Cego or Industrie und Glück decks that strip certain pip cards. The games are widely played in the Upper Rhine valley and its surrounding hills such as the Black forest or the Vosges, and the countries within the boundaries of the former Austro-Hungarian Monarchy, for which even the name ‘Tarockania’ (Tarockanien) has been coined: the Austrian variation of the game (and the variations thereof) is thus still widely popular among all classes and generations in Slovenia and Croatia, while in Hungary different rules are applied. The Swiss game of Troggu is believed to be an interry form ing the older tarot games to the Central European ones.
Sub-types[edit]
The individual tarock game variants differ too widely from one another to give a general description of play. However, they can be grouped by sub-type:
- Tapp Tarock: the 3-player game that is the ancestor of modern 54-card Austrian and Hungarian Tarock games
- Cego: A south German game with a large talon that can be used as a replacement hand
- Partner calling games:
- Calling a king: Königrufen and Slovenian tarok
- Calling trump 19: Neunzehnerrufen and Czech taroky
- Calling trump 20: Zwanzigerrufen and Hungarian tarokk
- Royal tarokk: The talon, card points, and partner calling are abandoned in favour of bonuses
One family of games emerged as result of the attempt to play Tarock with a normal 36-card German-suited pack. Instead of the dedicated trump suit, one of the existing suits, customarily Hearts, is chosen as the trump suit. This family includes Württemberg Tarock, Bavarian Tarock, Bauerntarock, Frog and Dobbm. They are Ace-Ten games that incorporate features of Tapp Tarock, but are not true tarock games.
List[edit]
The following true tarock variants are known:
- Cego: 54 cards, 3 or 4 players, France-Germany border (only Upper Rhine valley)
- Grosstarock, 78 cards, oldest German Tarock game of which only a Danish variant is still played.
- Grosstarock (Viennese) A modern, Viennese game, not to classical Grosstarock. (54 cards, 3 players)
- Husarln: 42 cards, 3 players, Austria
- Hungarian Tarock: 40, 42 (mostly), 46 or (rarely) 54 cards, 4 players, Hungary, Transylvania (growing in Austria)
- Illustrated Tarock: 54 cards, 3 players, Austria
- Kosakeln: 54 cards, 2 players, Austria
- Königrufen: 54 cards, 4 players, Austria, Slovenia, Rumania, Ukraine, Poland
- Neunzehnerrufen: 54 cards, 4 players, Austria, Czechia, Slovakia, Poland
- Point Tarock: 54 cards, 3 players, Austria
- Strohmandeln: 54 cards, 2 players, Austria
- Tapp-Tarock: 42 or 54 cards, 3 players, Austria
- Dreiertarock: 42 or 54 cards, 3 players, Austria
- Troggu: 62 cards, 3 to 8 players, Switzerland, Canton of Wallis (Type II/III)
- Zwanzigerrufen: 40 cards, 4 players, Austria
Common features[edit]
Deck of cards[edit]
A complete Tarot deck such as one for French Tarot contains the full 78-card complement and can be used to play any game in the family with the exception of Minchiate, an extinct game that used 97 cards. Austrian-Hungarian Tarock and Italian Tarocco decks, however, are a smaller subset (of 63, 54, 40, or even 36 cards) suitable only for games of a particular region. Regional tarot decks commonly feature culture-specific suits; the German suits of Hearts, Bells, Acorns and Leaves are used through most of Germanic Europe, the Latin suits of Cups, Coins, Clubs, and Swords are common in Italy and Spain, and the French suits familiar to most English speakers are seen in France, Quebec, West Germany and most of the English-speaking world. This trend continues even to non-Tarot decks such as for the German game of Skat (played with a deck of similar-value cards as in the French piquet deck used for Belote; players in most of western Germany use French suits while players in Bavaria and eastern Germany use German suits).
Austrian-style 40-card Tarock hand: the Skys (Fool) as highest trump, trump 21 (the second highest), five other trumps, King, Queen, 1 ♥.
The 78-card tarot deck contains:
- 14 cards each in four suits (French or Latin depending on the region): «pip» cards numbered one (but called Ace) through ten; plus four court cards, a Jack (or Ke or Valet), a Knight (or Cavalier), a Queen, and a King.
- The 21 tarots in the game as a permanent suit of trumps.
- The Fool, also known as the Excuse, is an unnumbered card that excuses the player from following suit or playing a trump in some variations, and that acts as the strongest trump in others.
The 54-card ‘tarock’ deck contains:
- 8 cards each in four suits (usually French), the «pip» cards being stripped out leaving 1 to 4 in the red suits (Ace highest) and 10 to 7 in the black suits (Ten highest). The court cards remain the same.
- 22 tarocks as permanent trumps, including the Sküs (the Fool) as an unnumbered Tarock XXII, the Mond as Tarock XXI and the Pagat as Tarock I, which are collectively known as the Trull or «Honours» and have a special role.
Due to the antiquity of tarot games, the cards are ordered in an archaic ranking. In the plain suits, Kings are always high. With the exception of modern French tarot and Sicilian tarocchi, the ranking in the Latin round suits (cups and coins) or the French red suits (diamonds and hearts) goes from King (high), Queen, Cavalier, Jack, 1, 2, 3 … 10 (low).
Basic rules of play[edit]
- Play is typically counter-wise; the player to the right of the dealer plays to the first trick. Players must follow suit if they have a card of the suit led, otherwise they must play a trump if possible. The winner of each trick leads to the next.
- After the hand has been played, a score is taken based on the point values of the cards in the tricks each player has managed to capture.
Common card values[edit]
The aim in almost all card games of the Tarot family is to make as many points as possible from the cards taken in tricks, the cards having different point values. Those cards which have little or no point value are called various names — Skartins, Ladons or cartes basses depending on the region — but may be referred to as low cards. Cards which have a higher point value may be called counting cards or counters; they usually include the Fool (Excuse or Sküs), the I (Pagat Petit or Bagatto) and the XXI (Mond) plus all the court cards. In such a case, the low cards are the remaining tarots (II to XX) and all the pip cards. Not all games follow this precisely; in some games, other cards are included among the counters. However, the division of counters and low cards described is the most common and is often accompanied by the following ‘standard’ card values:
- Oudlers or Trull cards — Trumps I, XXI and the Fool: 5 points
- Kings: 5 points
- Queens: 4 points
- Cavaliers or Knights: 3 points
- Kes, Valets or Jacks: 2 points
- Low cards: 1 point
Tarot scoring[edit]
The system by which players work out their scores in almost all Tarot games may appear «eccentric and puzzling», but the rationale to it is that, originally, the cards were each valued at one less point than that shown above (e.g. Kings were worth 4 points and low cards had no point value), but every trick taken scored one point. Dummett argues that the tedious work of counting tricks card points separately, led players to fuse the two processes into a operation. There are several practical methods, but all are deed to achieve the same aim: a quick and relatively simple way of calculating the score.
Counting in threes[edit]
A very common system used in many 54-card Tarock games is counting in packets of three.[a] Under the original scoring scheme, the pack would have been worth 52 points and there would have been 18 points for the 18 tricks making a total of 70 points in total; thus, in most cases, a declarer needs 36 points to win.[b]Mayr and Sedlaczek described 3 common systems:
Counting in threes with low cards[edit]
The first, easiest and oldest method is counting in threes with low cards.[c] A player gathers the cards won in tricks and groups them into triplets each comprising one counting card and two low cards. Each triplet scores the value of the counter only e.g. a Queen and two low cards scores 4. In addition, a triplet of three low cards scores exactly 1 point. In some games, players may end up with one or two cards over. Two remaining low cards are rounded up to score 1 point; a low card is rounded down to zero. This is the simplest method but it doesn’t work if a player does not have enough low cards for every counter.
Counting in threes with a 2-point deduction[edit]
The second method, popular in Vienna, was developed later: counting in threes with a 2-point deduction.[d] Cards are grouped in threes again, but the composition is irrelevant. Within each triplet the card values are added and then 2 points are deducted from the total. So, for example, a Queen, Cavalier and Ten are worth 4 + 3 + 1 — 2= 6 points. Players try to ensure that any odd cards left over are low cards. Again, two low cards are worth 1 point and a low card is worthless.
Counting in fractions[edit]
The third method is a new development and the most precise, but also the most complicated and least used: counting in fractions.[e] Cards are given fractional values as follows: Trull cards and Kings — 4 1⁄3, Queens — 3 1⁄3, Cavaliers — 2 1⁄3, Jacks — 1 1⁄3 and low cards — 1⁄3 each. In this way individual cards can be counted. So a Queen, Cavalier and Ten are worth 3 1⁄3 + 2 1⁄3 + 1⁄3 = 6 points, producing the same result as the second method.
Tarot images[edit]
For the purpose of the rules, the numbering of the trumps are the only thing that matters. The symbolic tarot images customary in non-gaming divinatory tarots have no effect in the game itself. The de traditions of these decks subsequently evolved independently and they often bear only numbers and whimsical scenes arbitrarily chosen by the engraver.[citation needed] However, there are still traditional sequences of images in which the common lineage is visible; e.g. the moon that is commonly visible at the left corner of the trump card 21 stems from confusion of the German word Mond, meaning Moon, with Italian mondo and French monde, meaning «world», the usual symbol associated with the trump card 21 on Italian suited tarots and in non-gaming divinatory tarot.
See also[edit]
- Hofämterspiel
- Mantegna Tarocchi
[edit]
- ^ Zählen in Dreierlagen
- ^ Using the modern card point scheme shown would produces a theoretical total of 106 points for the pack.
- ^ Zählen in Dreierlagen mit Leerkarten
- ^ Zählen in Dreierlagen mit 2-Punkte-Abzug
- ^ Zählen in Bruchzahlen
References[edit]
- ^ McLeod, John. Hungarian Tarokk at pagat.com. Retrieved 19 January 2016.
- ^ Description of the Michelino deck — Translated text at Trionfi.com, by Martiano da Tortona, translated by Ross Caldwell
- ^ a b c David Parlett, Oxford Dictionary of Card Games, pg. 300 Oxford University Press (1996) ISBN 0-19-869173-4
- ^ One tarot game, Bavarian Tarock, is in fact played with a deck of four ordinary suits each of nine cards, but has the rule that a player who cannot follow suit must play a trump. Dummett, Michael (1980). The Game of Tarot. Duckworths. p. 563r. ISBN 0 7156 1014 7 .
- ^ «The Tarot pack was invented in northern Italy in 1425 […]. A plethora of references to the cards, from Italy in the XV century […] testify to their use as instruments in a special kind of card game. None associates them with the occult, and only one very dubious one hints at a use of them to read individual characters. It was not until the XVIII century that the use of them for divination became widespread in Bologna and France. Their association with the occult originated exclusively in France; neither it nor their use in fortune-telling was propagated in until 1781.» Dummett & McLeod 2004a, p. 1f
- ^ «A third particularity […] is how widespread is the blanket of darkness enveloping everything to do with Tarots in particular. […] The ignorance is largely fostered and rerced by writers of books on the mystic side of tarot who assert without evidence that tarot-cards were originally invented for fortune telling and only subsequently adapted to the ‘less serious’ business of gaming — whereas, as our s patiently explain, the fact of the matter is precisely the reverse». David Parlett in the preface to Dummett & McLeod 2004a.
- ^ Dummett, Michael. Twelve Tarot Games. London: Duckworth (1980), p. 2. ISBN 0 7156 1488 6.
- ^ Franco Pratesi: Studies Giusto Giusti at Trionfi.com
- ^ s of Early Trionfi notes (- 1465) at Trionfi.com, composed by Lothar Teikemeier
- ^ First Notes Tarot in 1505 and later in 1515/16 at Trionfi.com
- ^ Samuel Weller Singer, Rees into the history of playing cards pg. 28 London 1816
«Let him look to it, who is pleased with the game of Tarocco, that the only ification of this word Tarocco, is stupid, foolish, simple, fit only to be used by bakers, cobblers, and the vulgar.»
- ^ REGLES DV IEV DES TAROTS at tarock., ; ased to Abbé Michel de Marolles, ed at Nevers in 1637, transcribed by Thierry Depaulis from the original ed text housed in the Bibliothèque nationale de France
- ^ Tarot Games
Further reading[edit]
- Alscher, Hans-Joachim, ed. (2003). Tarock — mein einziges Vergnügen … Geschichte eines europäischen Kartenspiels. Brandstätter, Vienna, ISBN 3-85498-283-6.
- Bamberger, Johannes (2011). Tarock: die schönsten Varianten, Perlen-Reihe Vol. 640, 22nd edition, Verlag Perlen-Reihe, Vienna. ISBN 978-3-99006-000-1
- Dummett, Michael (1980). Twelve Tarot Games. Duckworth, London. ISBN 0 7156 1488 6
- Dummett, Michael (1980). The Game of Tarot. Duckworth, London. ISBN 0 7156 1014 7
- Dummett, Michael; McLeod, John (2004a), A History of Games Played with the Tarot Pack, Volume 1, Edwin Mellen Press, ISBN 978-0-7734-6447-6
- Dummett, Michael; McLeod, John (2004b), A History of Games Played with the Tarot Pack, Volume 2, Edwin Mellen Press, ISBN 978-0-7734-6449-0
- Livingstone, Ian and James Wallis (2019). Board Games in 100 Moves.
- Mayr, Wolfgang and Sedlaczek (2015). Die Kultur Geschichte des Tarock Spiels: Geschichten über Tarock und Seine Berühmten Spieler. Atelier, Vienna. ISBN 978-3-903005-11-2
- Mayr, Wolfgang and Sedlaczek (2016). Die Strategie des Tarockspiels. Königrufen, Zwanzigerrufen, Neunzehnerrufen, Dreiertarock, Strohmanntarock, 5th expanded ed., Atelier, Vienna. ISBN 978-3-902498-22-9
External s[edit]
Wikiquote has quotations to: Tarocchi |
Wikiversity has learning resources Tarot |
- Tarocchi History at Trionfi.com
- Card Games: Tarot Games at Pagat.com
- What is Tarot? It’s not what you think! at Bloggernews.net
- Rules for Tarot games at Tarocchino.com (d)
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